
Niles Black (BLΛCK)
Really don't care for how the larger gold pieces spawn with a huge amount of lateral speed, flinging them into the nearest lake. Less than an interesting mechanic, it ends up just being annoying. Outside of that, the game is ... It's fine, side scrolling fighter, uneven controls, minimal environmental interaction, repetitive fights (bosses are larger/recolored versions of normal enemies), generally pretty mid. Okayish writing, not a very interesting or engrossing plot. Consistent art style, tho.
7 people found this review helpful

June Barrett
Definitely a solid game, especially for mobile. I'd give it five stars, but I do have two issues with it. The campaign ends at a really weird point that makes the story feel super anticlimactic, and the cloud saves don't sync correctly. If you have a cloud save, it'll constantly try to overwrite your current save, even if you've already copied over the cloud save.

tallnut
I wanted to love this game. The controls are just too frustrating. I played for an hour & I'm still going the opposite direction than I want, not being able to jump when I want, not slashing when I want. On-screen buttons would make this game so much more enjoyable, ie like Grimvalor. It sucks because it has a lot going for it with quests, art style, loot. I really wanted to get past the controls, but I just can't. Relies entirely on gestures, too many sections of screen that do different things
2 people found this review helpful