
phi
Dungeon with quest tournament which is different. {The good} Offline, no ads, losing still adds progression, no vibrate initially on, async-like however you can hit other players {The bad} Has an energy system (automatic 2*), materials required to level up equipment, and the game loop is the same. {Suggestions} Get rid of excessive materials system even if you add crafting (replace with difficulty), get rid of excessive permanent upgrade cost (replace with difficulty), continuous world building.

Jason Spors
Stupid game this game would be fun if it wasn't pvp I'm sorry but these tipe of games are all pay to win the game company's are nothing but pond scum all game companies they use to care about making a good game fun and fare now all they see is ,us as $ signs and how they can suck every last penny out of every one else