
Mal Pal (YourPalMal)
I mean, it's definitely a pocket mine game, but it feels like a downgrade from the other two. The monsters are just kind of annoying, They didn't need to be added at all. Even though my favorite is the first game, the second game even feels better than this one. It just feels like the original vision of pocket mine has been lost at this point. The first pocket mine had a sort of arcade feel, no levels, just various maps, and you mine until your pickaxe runs out of power. Not bad but meh.
1 person found this review helpful

Paul Cote
Its fun!!! Graphics are not bad at all. I find it to be different and that's a good thing!! My only real big issue is the damn energy to do things I could never understand games that use this. I know every1 that reads this is going to say that's just how it is, true but it just makes no sense! If you want me to play your game allow me to get energy with out buying or watching a video! Again great game fun etc. But the energy thing I hate!!
58 people found this review helpful

Cryo
Really fun game, would be immeasurably improved by actually being able to play it for more than about 10 minutes at a time. Even with the first cap upgrade the energy system is just too stingy. Something like a zero-cost, zero-loot mine that grants energy for reaching the idol could go a long way to improving the issue, without hopelessly unbalancing everything? Right now it's mostly a game about waiting.
46 people found this review helpful